In mono-green decks like Polukranos Reborn that are pip heavy and plan to go wide, I can see it being a hilarious massive pump effect. Because its devotion based, you’re usually going to want non-token creatures to pump with it, because they’re more likely to make contributions to the devotion. Reaching that high of a devotion to green isn’t necessarily given, but getting it to 4 or higher is a breeze. Klothys's Design scales with your devotion to green, so hypothetically it can grant +20/+20 to the team. Earthshaker GiantĮarthshaker Giant may be a mana more expensive, but it being a creature version of Overrun to synergize with The Great Henge and similar effects more than make up for the extra mana, as does the huge body. Just a clean, effective buff, no questions asked. Nothing fancy, no non-sorcery synergies to speak of. It’s still the purest mass board pump effect you could ask for. Overrun historically ran tables in Limited as a brutal win condition for just getting one or two more creatures than your opponent in Commander and other Eternal formats, it isn’t quite the menace it used to be. It might be narrow, but if you’re going all in on aggression and can feed this three or more cards, it puts out lots of damage for its cost. 1 red mana is just so inexpensive, and while discarding your hand sounds like a horrible thing to do, if the table dies because your ten goblins got +4/+4, it’s insane. I’m still up in the air about Rites of Initiation’s placement. Vigilance is a huge deal, and with token producers like Increasing Devotion, Beregond can knock players out quickly. Beregond of the Guardīeregond of the Guard is likely to show up in many human decks to come, especially in Katilda, Dawnhart Prime. The major constraint on it is needing ample 1/1 creatures to pump, but plenty of Selesnya decks produce Saprolings, Soldiers, and Humans with that stat line to make Bess swole and your little 1/1s equally large. Bess, Soul Nourisherīess, Soul Nourisher as a build-around commander can do silly amounts of damage reminiscent of Coat of Arms. Three or four instants or sorceries chained together can result in big swings in damage that can take out player after player. Unlike most of the prowess-style team pump triggers, Balmor also grants trample, giving it the evasion these effects crave. Balmor, Battlemage Captainįor an uncommon legend, Balmor, Battlemage Captain is packing heat in its archetype. Paired with Crown of Flames and Flickering Ward, this power couple can turn a team created through Archon of Sun's Grace into an army worthy of Akros. Anax and CymedeĪnax and Cymede show off heroic in a unique fashion: instead of going tall, it wants you to go wide with single target spells. If you’re casting three or four non-creature spells in a turn and using Poppet Stitcher and Murmuring Mystic to also go wide, the Djinn can give you a way to turn their tiny bodies into killing machines. While expensive at 5 mana, Soulblade Djinn, when it sticks, is a flying prowess threat on its own that also buffs the entire team alongside it. Juri, Master of the Revue and Sek'Kuar, Deathkeeper should love this spell. Neither mode is the most efficient in the world, but there is value in having modal spells like this. Rakdos typically loves self-sacrifice and combat this pays off both. Warhost's Frenzy is so close to getting into so many of my Rakdos decks. Do those two keywords make this draft chaff common playable? My hunch is there are few decks that could make this work, ones that are trying to kill with Empty the Warrens, but in a “fair” way. It takes some of Magic’s most busted words, storm and buyback, and melds them with Banners Raised. “ Anthems,” or spells that provide passive power and toughness while a permanent or emblem persists, aren’t included. Additionally, the context of this ranking cares about power gained during a combat step when your creatures are attacking. These include the rules text “creatures you control get” that typically last a single turn or phase. Mass pump cards, for the sake of this piece, are spells or permanents that provide a temporary power bonus to multiple creatures through an ability or as part of the spell’s resolution. Warhost's Frenzy | Illustration by Igor Grechanyi
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